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Samurai_jazz Download For Pc [License]

Updated: Mar 28, 2020





















































About This Game An action/adventure game taking ques from both film-noir and samurai-drama's of old, "samurai_jazz" takes players on an adventure through an enigmatic city, engaging in sword-fights, encounters with mythological beings, and quirky dialog with the local inhabitants presented with a pseudo 8-bit style. While action remains the central focus, a bit of detective work and puzzle-solving will become necessary while adventuring in this pixelated nightmare. Features:Do battle with enemy swordsmen and demonsAdventure through an enigmatic city and interact with it's citizensPresented with 8-bit graphics and electro-jazz soundtrackSupports Xbox 360 Controller 7aa9394dea Title: samurai_jazzGenre: Action, Adventure, IndieDeveloper:Blaze EpicPublisher:Blaze EpicRelease Date: 27 Jan, 2015 Samurai_jazz Download For Pc [License] Imagine this for a game idea, take the deliberately paced action of the PlayStation classic Bushido Blade and put it into a beat-em-up in the vein of Final Fight. Add a little bit of point & click style puzzle solving and place it all in an alternate film-noir universe, where mobsters fight with katana instead of guns. In the hands of a great developer, this could've been an indie classic. Instead we ended up with samurai_jazz.The game takes place over five acts, where you need to collect items and press switches to unlock more sections of the level until you eventually find the key item you need to progress to the next act, fighting any thugs along the way. Enemies die in one hit, but so do you, so combat places emphasis on blocking and countering. All of this sounds fine on paper, problem is, it completely fails in its execution.The game is frustratingly difficult. Enemy placement is done in such a sloppy manner. There were many instances where you'll enter a room and be completely surrounded by enemies making for plenty of cheap deaths. What makes this worse is enemies respawn anytime you re-enter a room you just cleared, making levels where you're forced to backtrack a chore to play through. Even worse, there are puzzle rooms where you have to press switches in the correct order or else you die. So, if you make a wrong choice, you\u2019ll have to start all over again, killing the same enemies, and hoping the next switch you press is the correct one. As if the frustratingly tedious gameplay weren't bad enough on its own, the game also suffers from unresponsive controls. There were way too many times I was moving right and when I tried moving left, my character would just stand there and I end up getting killed.Even bad games are capable of immersing you in their story and setting if they\u2019re interesting enough. Problem is, what little story that\u2019s here is completely nonsensical. It starts with a guy committing seppuku before having you play as your character, who I assume is a detective. What exactly is the mystery here? The NPCs you interact with don't tell you anything other than "get me [key item] and I'll let you pass". The ending doesn't explain anything either. The Jazz soundtrack is decent but the slow tempo doesn't fit with the action on screen at all. Plus the tracks are way too short and get annoying very quickly. Graphically speaking, the character sprites look decent enough, but the backgrounds all look very samey. This is especially bad in the fifth act of the game where it's very easy to get lost in, oh and did I mention enemies respawn every time you re-enter a room?Samurai_jazz is a game full of great ideas, and not a single one of them works. It fails to take advantage of its unique setting, the gameplay (when it works) is frustrating, but above all else, it's just a bore to sit through. As another review already pointed out, this feels like a poorly made flash game straight out of Newgrounds. This game isn't worth the 99 cents and 2 hours I spent on it.. this game is\u2665\u2665\u2665\u2665\u2665\u2665and doesn't make any sense I could have made this while jerking off into my computer fan. This game was great. It took me 1 hour to finish it the first time through, and then 30 mins the 2nd time and about 40 the 3rd. I finished it 3 times because there are achievements for all difficulty modes. Really fun to speedrun too. Great game with solid mechanics and controls, and I like the 2.5D style. Too bad the sequel sucks.. This game is not very nostalgic due to most NES games being unlike this. But the graphics are charming and the gameplay is challenging but fun. Combat is not as mindless as one may think, but it can get repetitive and is difficult, but you feel like an absolute badass when you get done slicing through a group of enemies.. Very Hard But Addictave for a indie title i had never heard of Fun And Hard 7\/10. +Good music+Fun gameplay+Cool concept+Feels like it'd actually be on an older system+Simple controls~A little pretentious dialog, but can be fun at times~It can make you want to ragequit sometimes with the timing puzzles-Can get a little stale-Quite shortOverall, this game is like an 8.5 out of ten. It's real cheap, so if you don't like it: not too much of a loss.. I had a lot of issues with this game. It came cheap, so that much is a plus. But I often found myself dying when I shouldn't have simply because the game didn't respond to my desired actions (such as not turning left when I wished to do so). While the fast pace of the game was nice, it felt very similar screen to screen. At times you had little time to even react before getting attacked. Leading to a "die 10 times to get the timing just right" type of gameplay. There was also the fact that there seems to be an odd bug in the game. Where when you enter a new zone at times the enemies will "slide" to just outside of the map or to a section of the map they shouldn't be able to get to. Which makes dealing with them that much more difficult.Personally, there is stuff I like about the game but it's mostly negative for me. I wanted to like this game, it seemed like everything I would enjoy. But after about 1\/2 an hour I just had enough of replaying parts over and over again because of silly issues causing my deaths. Most of what I mention can be seen in the video I posted a little while back.https:\/\/youtu.be\/068upb_Cs1s. https:\/\/www.youtube.com\/watch?v=cZX2zesNlGMit's very oddly paced, and the ending (or the endings that i got) was kind of a bummer...but the atmosphere is dank in retro 8-bit style graphics, actually evoking the old film noir style as well as old 70's and 80s hong kong action flicks and samurai movies.and the game actually uses a bit of strategy in its sword play, taking position on top of perfect timing into account. i haven't seen fighting mechanics quite like this since the "kings field" games.its not the worst game out there and absolutely no bugsif you like GBC graphics, extreme difficulty, film noir, and dry humor, please do buy this game!

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